Designing interfaces for Apple devices is more than just mindlessly pasting ready-made components. It is, above all, a philosophy described in the Human Interface Guidelines. In recent years, these guidelines have evolved significantly – new interactions, improved animations, and an even greater emphasis on accessibility have emerged. How do you navigate these principles, implement them in your projects, and avoid common mistakes?
What is a "skill" in Apple interface design?
The term "skill" in the context of Apple design refers to the popular emilkowalski/skills repository, created by Emil Kowalski. This is not an official component from Cupertino, but rather a great example of a modular design approach that allows for creating interfaces that are perfectly consistent with the Apple ecosystem. The most important principles of this approach include:
- Minimalism and functionality – ruthlessly removing unnecessary elements and focusing the user's attention on the content itself.
- Clear visual hierarchy – attention to proper contrast, legible typography based on San Francisco fonts, and thoughtful whitespace (spacing).
- Natural animations and micro-interactions – fluid transitions (such as those using
NavigationStackin SwiftUI) and subtle haptic feedback. - Accessibility from the start – full support for VoiceOver, Dynamic Type, and attention to high color contrast.
- Nativism – using system solutions instead of reinventing the wheel and building everything from scratch.
The official guidance found in the Human Interface Guidelines (HIG) fully aligns with this philosophy. Apple bases its design on three foundations: clarity, deference to content, and depth, which is built using layers and subtle shadows.
The latest Apple guidelines
Recent updates to iOS, macOS, and visionOS have brought a significant refresh to existing principles. Apple now places an emphasis on even greater interactivity and interface fluidity.
iOS and macOS: New components and animations
- TabView with dynamic tabs – better gesture handling and refined haptic feedback.
- Searchable in SwiftUI – a unified, much simpler way to implement search bars in applications.
- ContextMenu – greater freedom in customizing context menus using colors and icons.
- Physics-based animations – a natural spring effect during scrolling and interactions, powered by an improved
Core Animationengine.
Accessibility is no longer treated as an optional add-on for a few. Apple is heavily developing features like Live Text (interacting with text directly in photos) and Personal Voice, making devices easier to use for every user.
visionOS: Designing for 3D space
Designing for visionOS requires a completely different way of thinking about space. The third dimension forces us to abandon flat habits in favor of new design patterns:
- Depth and layers – active use of the Z-axis (
zIndex) and perspective to build hierarchy. - Intuitive gestures – new possibilities for operating the interface using natural hand movements.
- Calm color palette – using muted, pastel colors that do not strain the eyes during long sessions with the headset.
Convenient design is also facilitated by new features in Xcode, including an improved Design Preview and tools for quick verification of contrast and readability (Accessibility Inspector).
What tools and frameworks does Apple recommend?
SwiftUI is the absolute standard today. Apple consistently develops this framework, giving designers and developers a powerful tool for building interfaces quickly. Why is it worth choosing?
- Declarative code – we write less boilerplate code compared to the older UIKit.
- Built-in mechanisms – animations, accessibility support, and responsiveness come "in the package."
- Modern API – seamless handling of spatial gestures in visionOS.
Here is a simple example of implementing a search bar using the Searchable modifier:
struct ContentView: View {
@State private var searchText = ""
let items = ["Apple", "Banana", "Cherry"]
var body: some View {
NavigationStack {
List(items.filter { $0.contains(searchText) }, id: \.self) { item in
Text(item)
}
.searchable(text: $searchText, placement: .navigationBarDrawer)
}
}
}
Although the classic UIKit still has its place in many older projects, Apple clearly encourages migration to SwiftUI. Designers can also make their lives easier by using official, regularly updated component libraries for Figma and Sketch.
Most common mistakes when designing "Apple-style"
Creating an interface that looks and functions like a native Apple app can be a challenge. Where is it easiest to stumble?
| Mistake | Cause | Solution |
|---|---|---|
| Excessive custom components | Desire to stand out at all costs | Stick to native controls (e.g., system Button) |
| Chaos in spacing | Lack of rigid design rules | Consistent use of an 8pt grid |
| Ignoring accessibility | Postponing accessibility to the end of the project | Regular testing with VoiceOver and Dynamic Type |
| Overloaded, slow animations | Style over substance | Use animations only to support interaction |
| Unoptimized graphics | Files too heavy and lack of lazy loading | Use vector SF Symbols and modern formats (HEIF/WebP) |
| Visual clash with the system | Introducing random colors and fonts | Use flexible, system color palettes |
During the "Designing for Accessibility" session, experts pointed out how a huge group of users relies on accessibility features every day. This is the best proof that inclusivity simply pays off and should be the foundation of every project.
Ready-made libraries and templates to facilitate work
You don't have to draw everything from scratch. You can find great, ready-made resources online:
- Official materials from Apple:
- Apple Design Resources – official templates for Figma and Sketch, covering the latest operating systems.
- SF Symbols 6 – a massive library of consistent vector icons that fit perfectly with system typography.
- Community solutions (open-source):
- swiftuix – useful extensions that patch minor gaps in standard SwiftUI.
- Apple Design System – ready-made SwiftUI components that faithfully replicate HIG guidelines.
- Motion – a great tool for prototyping fluid Apple-style animations.
In a developer's daily work, automation tools such as Swift Package Index or Xcode Cloud for quick interface testing are also invaluable.
Apple Design vs. the competition: When to choose the Apple style?
The Apple style differs from Google's Material Design or Microsoft's Fluent Design. Each has a slightly different philosophy:
| Criterion | Apple Design (HIG) | Material Design 3 | Fluent Design |
|---|---|---|---|
| Philosophy | Discreet minimalism, content first | "Material as a metaphor" – reference to physical paper | Three-dimensionality, play of light and textures |
| Animations | Subtle, physics-based (e.g., springiness) | Expressive, with visible depth and ripple effects | Dynamic, with characteristic highlights |
| Color palette | Muted, natural, adaptive | Very vibrant, based on dynamic color matching | Variable, highly reactive to dark and light modes |
| Accessibility | Deeply integrated with the OS | Broad, flexible contrast configuration options | Good support for diverse user needs |
| Tools | SwiftUI, SF Symbols, Xcode | Jetpack Compose, Material Components | WinUI, Fluent UI Toolkit |
When does this style work best?
- When you are creating a native app for Apple devices – users expect a consistent experience.
- In projects positioned as premium – Apple's restrained aesthetic is associated with high quality and attention to detail.
- When you care about maximum readability – fewer distractions mean easier navigation.
If you are interested in the topic of accessibility and how technology changes our daily habits, I recommend the article "AI in higher education: What skills are dying and what are emerging in the age of artificial intelligence?", which sheds interesting light on inclusivity in the world of modern technology.
Summary: How to start designing in the Apple style?
Designing interfaces consistent with Apple's guidelines requires not only mastering the tools but, above all, adopting the Human Interface Guidelines philosophy. Here is a simple action plan to get started:
- Get familiar with the guidelines – regularly check the HIG and follow the news presented during WWDC conferences.
- Make friends with SwiftUI – it is currently the best and fastest way to create modern interfaces in this ecosystem.
- Test accessibility on the fly – turn on VoiceOver, play with the Dynamic Type slider, and see if your app is still usable.
- Use ready-made building blocks – official Figma templates, SF Symbols icons, and open-source libraries will save you a lot of time.
- Cultivate moderation – remember that in the Apple world, less is almost always more.
If you are looking for useful tools to facilitate daily development work, it is worth reading the post "Stacher.IO in 2026: what is it for, how to install it, and which systems is it available on?", which introduces modern solutions for streamlining code work.
Designing in the Apple style is not just about nice rounded corners and shadows. It is primarily about ensuring that the application is intuitive, fast, and accessible to everyone. Does your current project meet these criteria?
Sources
- https://github.com/emilkowalski/skills/blob/main/skills/apple-design/SKILL.md
- https://github.com/emilkowalski/skills
- https://developer.apple.com/design/human-interface-guidelines/
- https://developer.apple.com/design/
- https://developer.apple.com/videos/play/wwdc2026/10145/
- https://developer.apple.com/videos/play/wwdc2026/10050/
- https://developer.apple.com/design/resources/
- https://designcode.io/
- https://developer.apple.com/videos/play/wwdc2025/10200/
- https://github.com/insidegui/AppleDesignResources
- https://developer.apple.com/videos/play/wwdc2025/10150/
- https://developer.apple.com/sf-symbols/
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